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NPC Generator

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Advanced [show]


Akmen Honor, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His purple hair is lengthy. He has several tiny aquamarine earrings on each ear.

Personality: Calm and collected, he is a well trained Sculptor. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Sculptor business at a young age. Akmen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Akmen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Akmen managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He's looking for his big break; and a rival would like him out of the picture

Bonds: Attractive, Rich, Job, In love, Criminal record, Adventurer. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

Akmen Honor, Male Tiefling Commoner 6
Medium (6'1") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 2 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)13 (+1) 13 (+1)15 (+2)
Skills History +4, Performance +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red fur is still thick. She has a tattooed face.

Personality: Nimble is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not trust anyone and sleeps with one eye open.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Nimble liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Extrovert. Flaws: Insomniac, Mundane, Depressed. Bonds: Nature. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Nimble Candle, Female Tabaxi Ranger 1
Medium (4'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)9 (-1) 17 (+3)16 (+3)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp.


Social Check DCs


Henk Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He is physically well-built. He has styled his silver hair well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Merchant like his father before him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Flaws: Antagonistic, Disease, Greedy. Bonds: Attractive, Job, Mentor. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Henk Upton, Male Half-Orc Bard 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 56 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many green ritualistic tattoos. He is dressed in a clean brown cloak covering his clean studded leather. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Marshal, Alberich learned a great deal about his mother's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Marshal like his mother before him.

Motivation: Wants to work out more often; and to be a cook again

Ideals: Optimist, Athletic. Flaws: Fearful. Bonds: Job. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Alberich Durthane, Male Dwarf Rogue 7
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 90 pp.


Social Check DCs


Pogranix Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green collared shirt and white skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. Her bronze crest is thinning but still full. Her red eyes have a joyful gleam in them most of the time.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She hasn't been sleeping well lately.

Motivation: Marry her sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Insomniac. Bonds: Nature, Family. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Pogranix Hashphronyxadyn, Female Dragonborn Adept 19
Medium (6'5") Dragonborn, Neutral Good (CR 19)
Armor Class 10
Hit Points 144 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 18 (+4)13 (+1) 8 (-1)13 (+1)
Skills Intimidation +7, Nature +7
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +10 / 5d8+4, Ranged +6 / 5d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 19000 gp. Alexandrite (1400 gp). White opal (500 gp). Violet garnet (1400 gp). Coral (120 gp). Fiery yellow corundum (500 gp). Silver pearl (120 gp). Blue quartz (14 gp). Violet garnet (1400 gp). Bloodstone (80 gp). Star rose quartz (80 gp). Moss agate (14 gp). Fiery yellow corundum (500 gp). Pink pearl (120 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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