Einkil Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barber. He has a slight overbite and is overall scrawny. With a patchy brown beard and wild brown hair. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Einkil studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter.
Ideals: Impeccable, Gifted. Flaws: Secretive. Bonds: Family. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 106 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 20 (+5) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Moss agate (7 gp). Moss agate (7 gp). Moss agate (7 gp). Red-brown spinel (150 gp). Sard (20 gp). Fiery yellow corundum (1500 gp). Peridot (20 gp). Violet garnet (1200 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item.
Windy Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears skinny pants and wears a pastel and black robe with the hood down. She has cinnamon fur. Her eyes are blue and beady.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south her family was never financially stable. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has dedicated herself to building a better kind of golem.
Motivation: She has passion for adventuring and risk.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 90 gp.
Traulam Loccisano, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. She has a slight overbite and is overall scrawny. Her chestnut hair is braided into rings. Her face is scarred and worn.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was always a brilliant, if unscrupulous mind. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1200 sp.
Jabbie Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. He has styled his black hair well, parting it to the right. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Jabbie grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To protect his home; and to clean up the streets
Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Guardian. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 7)
Armor Class 9
Hit Points 41 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Giant
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 500 gp. Aquamarine (700 gp). Alexandrite (700 gp). Brown-green garnet (140 gp). Blue quartz (4 gp).
Sarah Langley, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a grey suit, violet shirt, and brown tie. She has white hair. Her green eyes are passionate and lively.
Personality: Cocky and sure of herself, she believes she is the best Locksmith born in the past three hundred years. She is obsessed with her god.
History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered painting. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: She wants to meet her childhood hero; and she'd like to take her coworkers down a peg
Ideals: Artistic. Bonds: Job, Religious, Rich, Adventurer. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp. Coral (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!