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Advanced [show]


Myathethil Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tattered old clothes. She wears a wide-brimmed hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She got into the Doctor business at a young age. A gifted student she started as a Server, but she got bored and became a Doctor. She tends to her Doctor job now, and dutifully fulfills any obligations she has.

Motivation: To be a Server again; and she has a rivalry with the church that dominates her actions

Ideals: Logical. Flaws: Ugly. Bonds: Job, Religious. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Myathethil Koehlanna, Female Elf Adept 10
Medium (5'4") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 14 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)10 (+0) 11 (+0)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 200 pp. Obsidian (10 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). Chrysoberyl (90 gp). Hematite (10 gp). Black pearl (900 gp). Red-brown spinel (90 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euphemia Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears suspenders and white workpants. Her shirt is green, and she wears a heavy white leather apron most of the time. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her hair is long and silver with streaks of white, and is pulled back with small white clips. She has a dull look in her gray eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to her, and she is able to talk to them.

History: Euphemia hails from a village terrorized by giants. A gypsy cursed her at a young age, leading to her ugly appearance. Days after completing her studies, news broke out that her hometown was attacked by giants. Euphemia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: She has money and likes to spend it.

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Rich, Enemies. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Euphemia Stoutman, Female Halfling Bard 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 7 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Deep blue spinel (1200 gp). Hematite (4 gp). Chalcedony (60 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Valafar Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His hair is greying and his face has many wrinkles. His eyes are black.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Bonds: Attractive, Family, Adventurer, Criminal record. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Valafar Doubt, Male Tiefling Expert 7
Medium (5'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a brown costume with the symbols of death on his torso. He wears a colorful flower in his lavender fur. His yellow eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his mother.

History: Quick was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Quick In the Wind, Male Tabaxi Rogue 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Habor Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His black hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against goblins; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Criminal record, Enemies. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Habor Bitter, Male Tiefling Bard 5
Medium (6'8") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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