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NPC Generator

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Advanced [show]


Pâsh Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is singed and shortened. He has green eyes.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Bounty Hunter business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business.

Flaws: Ugly, Insane. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Pâsh Ogden, Male Half-Orc Aristocrat 3
Medium (5'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)7 (-2) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (300 gp). 1 Half-Plate.


Social Check DCs


Eva Myerscough, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She keeps her red hair in a flapper bob. Her brown eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She plays an instrument quite well.

History: She got into the Merchant business at a young age. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now owns her own business.

Motivation: To reunite with her absent mother; and balancing her hectic life and new merchant responsibilities is difficult

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Eva Myerscough, Female Human Warlock 10
Medium (5'3") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 11 (+0)19 (+4)
Skills Insight +4, Persuasion +8
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242

Possessions: 50 pp. Rock crystal (70 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Oakes, Female Human [Permalink]

Personal [hide]

Description: She wears a grey tunic with red highlights, and long yellow pants that bunch up around her shoes. Her white hair is kept up in a ponytail inside a feathered hat. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Animals are drawn to her, and she is able to talk to them.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oriel took refuge in the large cave and found the beat up kukri and armor she uses now. She used her abilities to travel the world and help people.

Motivation: She feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Philantrophist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Oriel Oakes, Female Human Warlock 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)8 (-1) 5 (-3)15 (+2)
Skills Nature +1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. 1 Alchemist’s fire.


Social Check DCs


Direcris Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a broad hat to cover his moderate length green crest. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Ruler, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural elven artifacts is his passion

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Adventurer, Poor. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Direcris Delmirev, Male Dragonborn Cleric 13
Medium (6'5") Dragonborn, Lawful Evil (CR 13)
Armor Class 11
Hit Points 107 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 16 (+3)10 (+0) 11 (+0)16 (+3)
Skills Persuasion +7, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 1000 gp. Jeweled anklet (3000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Abad Calm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Abad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Abad Calm, Male Tiefling Adept 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)17 (+3) 13 (+1)16 (+3)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp. Silver pearl (70 gp).


Social Check DCs

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