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NPC Generator

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Advanced [show]


Anakis Love, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple burlap shirt and baggy pants. She conceals her monstrous two handed axe with her veritable burlap sack of a shirt. She keeps her brown hair in a flapper bob. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While she acts the brute, she is far gentler than she would appear. She is lazy, self-centered, vain, and jealous.

History: She comes from a rich northern family. She dropped out of school before completing her studies. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Fighting, Logical. Flaws: Selfish. Bonds: Rich. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Anakis Love, Female Tiefling Commoner 3
Medium (6'3") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Orryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Baker.

Motivation: To reunite with his absent father.

Flaws: Ugly. Bonds: Adventurer, Job, Family, Poor. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Orryn Maekkelferce, Male Gnome Cleric 8
Small (3'2") Gnome, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 78 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 20 (+5)10 (+0) 12 (+1)14 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp.


Social Check DCs


Tim Alton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He wears a colorful flower in his brown hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Tim studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his singing dream.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Logical, Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tim Alton, Male Human Commoner 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 7 (-2)10 (+0)
Skills Intimidation +2, Survival +0
Senses Passive Perception 8
Languages Common, Ignan, Celestial, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Fargrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. He has a red handlebar mustache and slicked back red hair. He has green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Joker. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Fargrim Holderhek, Male Dwarf Fighter 6
Medium (3'11") Dwarf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Abyssal, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp.


Social Check DCs


Emerald Running, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with top hat. He keeps his gray fur in a flapper bob. This amber eyed easterner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a gnolls raid, leaving Emerald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Emerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His religion dominates his actions; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful. Bonds: Religious, Enemies. Occupation: Bellfounder

Voice: Scandinavian accent

Attributes [hide]

Emerald Running, Male Tabaxi Warrior 5
Medium (6'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)13 (+1) 14 (+2)7 (-2)
Skills Athletics +1, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 700 gp. Tourmaline (120 gp).


Social Check DCs

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