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NPC Generator

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Advanced [show]


Krimmon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He has a moderate pudge and is not very fit. He has silver hair. He has gleaming, smiling gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Mayor in town.

History: Born to a Miner, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Nothing but the best is good enough for him; and to be a miner again

Ideals: Disciplined, Impeccable. Bonds: Job, Poor, Slave. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Krimmon Honeypot, Male Halfling Rogue 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 10 (+0)8 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Jabbie Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, blue cloak. He wears his red hair up. His eyes are likewise gray. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Jabbie isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Adventurer, Rich. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Jabbie Garrick, Male Gnome Warrior 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 360 gp.


Social Check DCs


Balifra Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman sports grey clothing, slightly heavier than average wear. Her head has been shaved. She tend to wears goggles to shield her eyes.

Personality: Balifra is depressed about a lot of things. She tends to be a nihilist. She has a minor phobia of water and hates getting wet.

History: She got into the Bookbinder business at a young age. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has worked as a Bookbinder like her father before her.

Motivation: Expand her business; and she feels threatened by others

Flaws: Ugly, Depressed, Fearful, Racist. Bonds: Job. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Balifra Rubyeye, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Mary Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a yellow poncho over her likewise colored trousers and shirt. She carries a battered axe and tarnished morningstar as well. She wears her chestnut hair up. Her face is covered beneath a completely black helmet.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Around other people she will do her best to conceal her emotions and appear jolly.

History: Mary was born the youngest of three triplets. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Doesn't want to be a Map Maker and was forced into it by her family; and to reunite with her absent mother

Ideals: Fighting. Flaws: Shy. Bonds: Family, Rich. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Mary Hildenman, Female Half-Elf Expert 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)7 (-2) 14 (+2)15 (+2)
Skills History +1, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kelter Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Knight does and is in decent physical shape. His silver hair is styled in orderly dreadlocks. This gray eyed easterner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.

History: Kelter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Knight soon after.

Motivation: He is wracked by social anxiety.

Flaws: Selfish, Fearful. Bonds: Job, Poor, Attractive. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Kelter Goldfound, Male Halfling Warrior 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)8 (-1) 13 (+1)7 (-2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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