Symma Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears light armors faded through time and improper care. Her white hair is wavy and long. She wears a mask on her face.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in the south her family was never financially stable. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture
Ideals: Justice. Bonds: Poor, Attractive, Criminal record. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 81 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Jet (70 gp). White pearl (70 gp). Aquamarine (500 gp). Tiger eye turquoise (12 gp). Red spinel (70 gp). Freshwater pearl (12 gp). Aquamarine (500 gp). Rhodochrosite (12 gp). Iolite (40 gp). Amethyst (70 gp). Amber (70 gp). Red spinel (70 gp). Jade (70 gp). Emerald (1000 gp). Eye agate (12 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. His hair is short and silver. He is very pretty but has cold, dead eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.
History: He was raised in a island tribe. Rael liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rael was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Enemies. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 15
Hit Points 7 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 21 (+5) | 5 (-3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Alexandrite (1300 gp).
Richard Gresham, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey feathered hat and grey clothes, and sports empty pouches on his belt. He keeps his chestnut hair in a flapper bob. He has gleaming, smiling gray eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has achieved small success as a Farmer.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Artistic, Fighting. Flaws: Mundane. Bonds: Job. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 130 gp.
Farideh Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'2". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her bronze crest in a pixie cut. She wears a mask on her face.
Personality: She is happy with her job as a Mortician. She turns her eye from what people do, preferring to live and let live. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. After coming to the age of reason, Farideh took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Mortician like her father before her.
Motivation: Her religion dominates her actions; and further expansion of business
Ideals: Pacifist, Gifted. Bonds: Rich, Job, Religious. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Rich purple corundum (400 gp). Red spinel (150 gp). 2 Antitoxin. 4 Acid flasks.
Randal Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When he's not drinking or sleeping the drinks off, he's doing painting.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Artistic, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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