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NPC Generator

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Advanced [show]


Ishte Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a weathered and beat up set of banded mail beneath an oversized green coat. Her black hair is braided into rings. Her eyes are gold and she is always smoking a pipe.

Personality: She will rave to anyone who will listen. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Map Maker, her father struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her religion dominates her actions.

Ideals: Justice. Flaws: Insane. Bonds: Poor, Religious. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Ishte Rapture, Female Tiefling Cleric 18
Medium (5'2") Tiefling, Chaotic Evil (CR 18)
Armor Class 12
Hit Points 168 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)8 (-1) 17 (+3)13 (+1)
Skills Animal Handling +9, Perception +9
Senses Passive Perception 19
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1765555443

Possessions: 1400 pp. Citrine (70 gp). Citrine (70 gp). Jasper (70 gp). Moss agate (8 gp). Eye agate (8 gp). Chrysoprase (70 gp). Lapis lazuli (8 gp). Violet garnet (1100 gp). Rose (70 gp). Banded agate (8 gp). Jet (130 gp). Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Chrysoberyl (130 gp). Pink pearl (130 gp). Pink pearl (130 gp). Chrysoprase (70 gp). Red garnet (130 gp). Citrine (70 gp). Sard (70 gp). Rhodochrosite (8 gp). Moonstone (70 gp). Red-brown spinel (130 gp). Violet garnet (1100 gp). Rose (70 gp).


Social Check DCs


Ranala Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman is renowned for her bright blue dresses and hats, and a wedding ring on her right hand. Her hair is brown and curly. She wears an eyepatch.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She comes from a rich western family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: In love, Criminal record, Adventurer, Rich. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Ranala Oomtrowl, Female Gnome Warlock 8
Small (3'0") Gnome, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 80 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 20 (+5)16 (+3) 16 (+3)7 (-2)
Skills Acrobatics +7, Deception +1
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Auran, Aquan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 40 pp.


Social Check DCs


Frederick Barlow, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, brown, dusty cloak. His blonde hair, when down, is lengthy. He has a tattooed face.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: Born in the north to a Doctor, Frederick learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frederick took refuge in the large cave and found the beat up dagger and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Gifted, Logical. Bonds: Job, Nature, Family. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Frederick Barlow, Male Human Cleric 11
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 8
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Intimidation +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kairon Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Doctor. His hair is greying and his face has many wrinkles. His black eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a doctor and was forced into it by his family

Ideals: Athletic, Optimist, Gifted. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Kairon Muse, Male Tiefling Warrior 4
Medium (5'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 11 (+0)18 (+4)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Medrash Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears green painted combat armor at almost all times, and is pretty ugly. His crest is bronze and very short. His eyes are gold and beady.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. A true patriot, Medrash would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and a strong sense of loyalty to tabaxi people

Flaws: Ugly, Racist, Mundane. Bonds: Military. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Medrash Wystongjiir, Male Dragonborn Warrior 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)10 (+0) 16 (+3)13 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp. Finely wrought small gold bracelet (90 gp).


Social Check DCs

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