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NPC Generator

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Advanced [show]


Lidda Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 3'0" and is wearing the road beaten gear of a warrior. Her left leg appears badly burned and disfigured. Her red hair is cut short. She has several tiny emerald earrings on each ear.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Lidda lived on a farm with her mother, near the main road leading to a nearby town. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lidda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Family, Criminal record. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Lidda Elderberry, Female Halfling Druid 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)7 (-2) 14 (+2)17 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Yorke, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a grey cloak and cross-gartered tan stockings. His white hair and beard is wavy and long. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered south to less war torn lands. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Disease, PTSD. Bonds: Attractive, Guardian, Adventurer. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Simon Yorke, Male Human Commoner 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)9 (-1) 15 (+2)7 (-2)
Skills History +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Seven In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His long gray fur is drawn into a two foot long braid. His yellow eyes have a joyful gleam in them most of the time.

Personality: Seven is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Seven's homeland. Seven decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Has a crush, Immigrant. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Seven In the Morning, Male Tabaxi Warlock 10
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)9 (-1) 13 (+1)17 (+3)
Skills Athletics +4, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 5000 sp. Gold and topaz bottle stopper cork (1600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilkass Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears bulky green painted plate armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'8" when asserting herself. Her feathered hat is riddled with cuts and holes. She has a dull look in her gold eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She is used to getting what she wants. In part because she is a meticulous planner.

History: Gilkass was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. Due to her spouse's obsession with being a Shepherd they were divorced and she won custody of their daughter. She worked as a Brewer, and she later adopted a second daughter.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Family, Religious. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Gilkass Norixius, Female Dragonborn Cleric 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Sard (20 gp). Tourmaline (60 gp). Moss agate (7 gp).


Social Check DCs


Peter Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright grey suits and hats. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against brigands; and he has decided he is irredeemable

Flaws: Emotional, Impulsive. Bonds: Attractive, Nature, Criminal record, Enemies. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Peter Brandon, Male Human Paladin 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 14 (+2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs

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