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Advanced [show]


Srorthen Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His crest is short and rusty. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a island tribe. Srorthen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and he feels threatened by others

Ideals: Athletic, Disciplined. Bonds: Poor, Immigrant, Nature. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Srorthen Wystongjiir, Male Dragonborn Warrior 9
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 8
Hit Points 55 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)8 (-1) 11 (+0)12 (+1)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1

Possessions: 1000 gp. Cloth of gold vestments (180 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: He feels kind of lost in life.

Flaws: Shy, Hedonist. Bonds: Poor, Mentor. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Charles Shelly, Male Human Rogue 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Marston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears brown cloth garments or leather armor. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Apothecary mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Cynical, Depressed, Disease. Bonds: Military. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Gilbert Marston, Male Human Adept 8
Medium (6'0") Human, True Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright grey suits and hats. He has black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the west. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Bowyer, his father struggled to pay the bills. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and many goblins want him driven away

Ideals: Pacifist, Gifted. Bonds: Enemies, Poor, Family. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Gresham, Male Human Fighter 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 400 sp.


Social Check DCs


Frug Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of hammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: Frug was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Adventurer, Attractive. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frug Garrick, Male Gnome Paladin 5
Small (3'3") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)14 (+2) 12 (+1)10 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Alchemist’s fire.


Social Check DCs

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