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NPC Generator

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Advanced [show]


Randal Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. His blonde hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.

History: Randal was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly, Insane. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Blythe, Male Human Fighter 11
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 94 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 3100 gp. Blue sapphire (1400 gp). Golden yellow topaz (200 gp). Chalcedony (80 gp). Deep blue spinel (200 gp). Pink pearl (150 gp). Eye agate (7 gp). Black star sapphire (1400 gp). Rose (80 gp). Tourmaline (150 gp).


Social Check DCs


Kildrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky grey painted plate armor. His golden hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Kildrak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Kildrak reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed, Disease. Bonds: Attractive, Military. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Kildrak Rumnaheim, Male Dwarf Bard 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 290 gp.


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man wears a brown armored body suit, with a simple blue line shooting up and back down. His clothes are grease stained in places. His red fur has been sun bleached extensively. He has hazel eyes and a brown hat with a blue feather.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Sun was born on a far western mountains where he grew up under the tutelage of his mother, an expert Carter. He inherited the family business which he has now maintained for 11 years.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Mundane. Bonds: Poor, Immigrant, Job. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Sun Of Clay, Male Tabaxi Paladin 5
Medium (6'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Agatha Adley, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers grey and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a card on it. Her silver hair is wavy and long. She wears crescent spectacles with a black brim.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She comes from a rich eastern family. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Ugly, Shy, Insane. Bonds: In love, Rich. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Agatha Adley, Female Human Fighter 8
Medium (5'5") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 15 (+2)6 (-2)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (60 gp). Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'0" and wears a grey vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish chestnut hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: He got into the Barkeep business at a young age. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Nordak Torunn, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 11 (+0)6 (-2)
Skills Intimidation +0, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs

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