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NPC Generator

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Advanced [show]


Agatha Estevan, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'2" and wears a violet shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her red hair is kept up in a ponytail inside a Stetson hat. Her eyes are gray and she is always smoking a pipe.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Agatha was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Agatha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Agatha. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break.

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Agatha Estevan, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)7 (-2) 10 (+0)8 (-1)
Skills History +0, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Bhevek Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His blonde hair is cut jaggedly and amateurishly. He has brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: When he was but 7 years old his parents immigrated from the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Bhevek Deephollow, Male Halfling Cleric 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)5 (-3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a blue shirt with thin yellow vertical stripes and brown pants. His hair is short and auburn. His amber eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: The child of a Barrister, who enjoyed hunting, Burgell was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Burgell took refuge in the large cave and found the beat up warhammer and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to open a new tavern; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Joker. Flaws: Impulsive. Bonds: Nature, In love, Job. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Burgell Folkor, Male Gnome Wizard 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 11 (+0)7 (-2)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Everburning torch.


Social Check DCs


Nedda Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a red shirt with thin brown vertical stripes and pastel pants. She wears her white hair down. Her ears are large.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.

History: She is the product a well kept family trust fund and as such has never really known need. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Nedda Quickstep, Female Halfling Rogue 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 52 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)13 (+1) 8 (-1)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 300 gp. Chrysoberyl (160 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nákra Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears a fancy black suit. He has a long black beard with little hanging trinkets. His eyes are amber and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: Nákra was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Disciplined, Athletic. Flaws: Lazy. Bonds: Attractive, Job, Family. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Nákra Rayden, Male Half-Orc Paladin 6
Medium (5'5") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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