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NPC Generator

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Advanced [show]


Portia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has slicked back white hair. She wears crescent spectacles with a black brim.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the north. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Portia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the north

Ideals: Fighting, Athletic, Passionate, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: German accent

Attributes [hide]

Portia Fastfoot, Female Halfling Expert 5
Small (2'9") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 17 (+3)6 (-2)
Skills Animal Handling +6, Intimidation +1
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Senteq Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered sickle and tarnished dagger as well. He has a small bristly mustache and wavy golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the north to a Healer, Senteq learned a great deal about his father's area of expertise. Senteq was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Senteq decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 11 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Healer

Voice: Whispers

Attributes [hide]

Senteq Quillsharpener, Male Gnome Expert 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Spring Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a pastel suit. He keeps his beige fur in a pixie cut. His eyes are a pleasant hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Spring is combative with any and all who dare try his patience in the slightest.

History: Born to a Sage, his father struggled to pay the bills. A freak accident while working with his Sage father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Athletic, Optimist, Justice. Flaws: Disease. Bonds: Poor. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Spring Running, Male Tabaxi Warrior 19
Medium (6'10") Tabaxi, Chaotic Good (CR 19)
Armor Class 11
Hit Points 175 (19d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills History +7, Performance +7
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 5d8-2, Ranged +7 / 5d8+1, Grapple +1

Possessions: 600 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Gold dragon comb with red garnet eye (1000 gp). A delicate silver chain set with a tourmaline (50 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (2000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Finely wrought small gold bracelet (50 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (2000 gp). Fire opal pendant on a fine gold chain (400 gp). Solid gold idol (900 gp). Embroidered and bejeweled glove (4000 gp). Golden circlet with four aquamarines (2000 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (100 gp). A delicate brass dragon egg (50 gp). A necklace of small pink pearls (2000 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hadwisa Law, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her brown robe and has her sai always slung over her shoulder. She wears her hair in dreadlocks. This blue eyed easterner is not easily forgotten.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and doesn't want to be a shoemaker and was forced into it by her family

Ideals: Philantrophist, Athletic. Bonds: Family, Nature, Criminal record. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Hadwisa Law, Female Human Rogue 9
Medium (5'8") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 10000 sp. Jade (140 gp). Alexandrite (700 gp). Deep blue spinel (700 gp). Deep green spinel (140 gp). Amber (140 gp). Alexandrite (700 gp). Lapis lazuli (4 gp). Chalcedony (70 gp).


Social Check DCs


Millicent Fidget, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her chestnut hair in a pixie cut. She wears crescent spectacles with a black brim.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She does not trust anyone and sleeps with one eye open.

History: When she was but 7 years old her parents immigrated from the south. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the south, certain she would find work there.

Motivation: To pay off her debts; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Immigrant, Mentor, Debt. Occupation: Courier

Voice: French accent

Attributes [hide]

Millicent Fidget, Female Human Bard 11
Medium (4'9") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 46 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Medicine +4, Stealth +6
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 150 pp. A miniature golden chest with tiny emeralds lining the top (40 gp). Gold and topaz bottle stopper cork (1300 gp). Silver comb with moonstones (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs

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