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Advanced [show]


Damaia Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of hand crossbows on her belt, each one with a amber on the hilt. She has styled her white hair well, parting it to the right. She wears a mask on her face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Tailor and found it very stressful. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Philantrophist. Bonds: Job, Slave, Adventurer. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Damaia Kindness, Female Tiefling Warlock 1
Medium (4'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 6000 cp.


Social Check DCs


Reynard Cooper, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey costume with the symbols of the sun god on his torso. His golden hair is still thick. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Disciplined, Joker. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Reynard Cooper, Male Human Fighter 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long black beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Barrister, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's looking for his big break; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Passionate. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Frouse Wildwander, Male Gnome Ranger 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)13 (+1) 7 (-2)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Grom Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright black suits and hats, and a wedding ring on his left hand. His red hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.

History: His mother raised him in a mountain cabin. A gifted student he started as a Carter, but he got bored and became a Fisher. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world

Ideals: Professionalism. Flaws: Impulsive, Greedy. Bonds: In love, Nature, Job. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Grom Shelley, Male Half-Orc Ranger 7
Medium (5'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Intimidation +2, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 70000 cp. Chrysoberyl (100 gp). Alexandrite (1300 gp). Azurite (12 gp). 1 Minor magic item.


Social Check DCs


Naal Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears blue cloth garments or leather armor. His white hair is heavily combed to the left. His eyes are likewise green. His teeth are white and perfect.

Personality: He is mildly Elf supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Naal is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a illithids raid, leaving Naal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and human compassion

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Naal Arnuanna, Male Elf Expert 11
Medium (5'3") Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 41 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 60 pp. Hematite (5 gp). Emerald (1200 gp). Malachite (5 gp). Banded agate (5 gp). Azurite (5 gp).


Social Check DCs

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