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NPC Generator

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Advanced [show]


Quespa Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears tattered old clothes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her crest is rusty and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: A powerful wizard made her what she is. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To prove her worth to the world; and she is not mentally stable, and does not behave rationally

Flaws: Ugly, Shy, Impulsive, Insane. Bonds: Mentor. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Quespa Baharoosh, Female Dragonborn Wizard 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Average lock.


Social Check DCs


Left-Handed Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). He has white fur. His yellow eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 11th year, his parents were killed by a orcs raid, leaving Left-Handed alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Left-Handed was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Someone believes him a fraud; and revenge

Ideals: Athletic, Professionalism. Flaws: Insane, Mundane. Bonds: Enemies. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Left-Handed Of Claws, Male Tabaxi Paladin 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 92 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 180 pp. Brass mug with jade inlays (400 gp). Solid gold idol (400 gp). A roughly beaten golden orb (140 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


Grigi Washington, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a scimitar on her belt. With wild chestnut hair. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She can speak with the recently deceased. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a Farmer, her father struggled to pay the bills. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. During her travels, Grigi and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Grigi discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Grigi fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Excited and jittery

Attributes [hide]

Grigi Washington, Female Half-Orc Bard 17
Medium (6'2") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 74 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 18 (+4)8 (-1)
Skills Perception +10, Stealth +7
Senses Passive Perception 17
Languages Common, Orc, Infernal, Terran
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444433

Possessions: 4000 gp. Solid gold idol (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Brass mug with jade inlays (100 gp). Sapphire pendant on gold chain (1600 gp). Gold music box (2000 gp). Old masterpiece painting (1900 gp). Silver ewer (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Jeweled gold crown (3000 gp). Gold music box (2000 gp). Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (170 gp). Silver comb with moonstones (800 gp). A silver and pearl hairclip (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Millicent Skelton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a brown vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has no hair. Her thin eyebrows rest above her beady gray eyes.

Personality: She is mildly Human supremacist, though she does not identify as such. Energy wise she seems alert and responsive.

History: She was born in the east. Her father was very strict, and drilled into her lessons on being the perfect lady. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels the way she acts is they only way to get by in the world; and tabaxi compassion

Ideals: Professionalism, Impeccable. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Millicent Skelton, Female Human Barbarian 11
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 45 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: 3200 gp.


Social Check DCs


Andram Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His black hair is slicked back into a classic pompadour. His black eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Andram lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his brother to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Nature, Family. Occupation: Bookbinder

Voice: growls and snarls, animalistic

Attributes [hide]

Andram Dodge, Male Tiefling Warlock 1
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 1000 cp.


Social Check DCs

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