Tawar Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Adventurer. She is muscular with a powerful set of arms. Her white hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She speaks before she thinks and is too direct. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. There was a wharf not far from home where she often wandered off to fish. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her brother
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Nature, Family. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 11)
Armor Class 8
Hit Points 86 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3
Possessions: 2400 gp. Deep blue spinel (1100 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp). Zircon (60 gp). Deep green spinel (80 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp).
Hubert Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants, and carries longswords. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Sensitive, Ugly. Bonds: Religious. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 90 gp. Malachite (10 gp).
Rosamund Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a moderate pudge and is not very fit. Her chestnut hair is cut short. She is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Rosamund was raised in a hard working conservative environment. She was taken as a slave by a traveling circus and forced to perform She became a Map Maker soon after.
Motivation: An old rival family wants her found; and balancing her hectic life and new map maker responsibilities is difficult
Flaws: Addict. Bonds: Attractive, Adventurer, Job, Slave, Family. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 60 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 280 pp. Coral (80 gp). Black pearl (1600 gp). Eye agate (10 gp). Jade (80 gp). Onyx (40 gp). Malachite (10 gp). Star ruby (600 gp).
Enialis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his brown robe. He carries a battered rapier and tarnished sickle as well. His red hair is thinning but still full. He has several tiny topaz earrings on each ear.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Enialis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 10)
Armor Class 10
Hit Points 42 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 15000 sp.
Mordai Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Barkeep uniform. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Barkeep.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Persistence, Entrepeneur. Bonds: Job, Attractive, Mentor. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 14 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 3000 sp. Red spinel (60 gp). Star rose quartz (40 gp). Red spinel (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
