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Advanced [show]


Gurdis Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with violet skirt, and carries nunchakus. Her chestnut hair is singed and shortened. Her eyes are violet and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to get laid; and she has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gurdis Burrowfound, Female Dwarf Paladin 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 122 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)13 (+1) 14 (+2)6 (-2)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 3d10-3, Ranged +3 / 3d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 2000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). An abacus with copper, silver and gold markers (30 gp).


Social Check DCs


Enidda Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. After a long history of fighting, Enidda and her spouse have recently divorced.

Motivation: To unite with her brother; and an old rival family wants her found

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Enidda Garrick, Female Gnome Warlock 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 150 gp.


Social Check DCs


Zephan Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His purple hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: Sold as a small child to a wizard, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Insane, Impulsive. Bonds: Mentor, Religious. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Zephan Ennui, Male Tiefling Rogue 5
Medium (5'11") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Varis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. His blonde hair is styled in orderly dreadlocks. His eyes are gray.

Personality: A skeptical and narcissistic man, Varis's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted, Artistic. Bonds: Attractive, Military. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Varis Iranapha, Male Elf Adept 11
Medium (5'5") Elf, Lawful Good (CR 11)
Armor Class 9
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1700 gp. Aquamarine (900 gp). Banded agate (9 gp). Clear bright green emerald (4000 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ovak Carlton, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is lengthy and is close to two feet long. This hazel eyed westerner is not easily forgotten.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a white middle class family as the only child. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Marry her brother to traveling adventurers; and wants to raise her children well

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Family. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Ovak Carlton, Female Half-Orc Expert 6
Medium (5'11") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)7 (-2) 10 (+0)8 (-1)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 5000 sp. Moss agate (15 gp).


Social Check DCs

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