Hubert Prescott, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. He has no hair. His green eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult.
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Job. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 60 gp.
Mara Netyoive, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a tan armored body suit, with a simple grey line shooting up and back down. Her silver hair is singed and shortened. Her green eyes peer out from beneath her wide-brimmed tan hat.
Personality: A skeptical and narcissistic woman, Mara's first love is herself. Her second love is also herself. She is obsessed with finding treasure.
History: Born to a pair of adventurers, Mara grew up listening to her father's many stories. She found a children's book about a Elf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: She has passion for adventuring and risk; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 4 (-3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 18000 cp.
Burgell Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a forest tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Religious, Nature. Occupation: Slave Trader
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 53 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 20 (+5) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Falkrunn Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her grey robe and has her sai always slung over her shoulder. She carries with her a set of sais on her belt, each one with a amethyst on the hilt. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: Falkrunn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is frequently practicing swordplay.
History: Born in the south to a Doctor, Falkrunn learned a great deal about her father's area of expertise. Her father was a soldier and died while she was still young. Falkrunn was left her father's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 5 years.
Motivation: She'd like to take her coworkers down a peg; and she wants nothing more than to rejoin the army
Ideals: Fighting, Artistic. Bonds: Attractive, Military, Job. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 20 (+5) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 290 gp.
Rimmon Revile, Male Tiefling [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he likes to wear black tank tops with brown pants. His black hair is thinning but still full. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Blacksmith business at a young age. He worked as a nervous Blacksmith and found it very stressful. He has recently gotten a pet goose that steals things from people.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and to unite with his brother
Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 8)
Armor Class 8
Hit Points 58 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 18 (+4) | 11 (+0) | 11 (+0) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp. Chrysoberyl (80 gp). Rose (50 gp). Golden pearl (80 gp). Aquamarine (1300 gp). Violet garnet (1300 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
