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NPC Generator

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Advanced [show]


Tenena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt. Her blonde hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a mechanic, and taught her how to fix just about anything. Recently she has begun working with bootleggers and crooks.

Motivation: Wants to open a new tavern; and she has comitted a past crime that haunts her to this day

Ideals: Persistence. Bonds: Criminal record, Slave, Military, Job. Occupation: Slave Trader

Voice: Irish accent

Attributes [hide]

Tenena Folkor, Female Gnome Bard 4
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)13 (+1) 18 (+4)12 (+1)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Jasper (30 gp). Deep green spinel (50 gp). Obsidian (11 gp). Eye agate (11 gp).


Social Check DCs


Erias Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long black hair kept up in a rat tail. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erias took refuge in the ruined castle and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Nature. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Erias Eversharp, Male Dwarf Warlock 11
Medium (4'3") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 92 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 7 (-2)11 (+0)
Skills Nature +5
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 1800 gp. Peridot (50 gp). Moss agate (4 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Star rose quartz (50 gp). Hematite (4 gp). Iolite (50 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Blacksmith. His brown hair is thinning but still full. His eyes are violet and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Blacksmith and found it very stressful. He has achieved small success as a Blacksmith.

Motivation: Wants to open a new tavern; and to be a sage again

Ideals: Athletic, Impeccable, Gifted. Bonds: Job, Military. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Vondal Frostbeard, Male Dwarf Druid 8
Medium (4'1") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1000 gp.


Social Check DCs


Ghaliver Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is heavily combed to the right. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist. Flaws: Secretive. Bonds: Poor, Religious, Nature. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Ghaliver Stoutman, Male Halfling Sorcerer 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)8 (-1) 17 (+3)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'7". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a scimitar. He has moderate length lavender fur. His eyes are blue and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: Sold as a small child to a slaver, Cloak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Cloak never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Gifted, Logical. Bonds: Attractive, Mentor, In love, Family. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Cloak In the Wind, Male Tabaxi Bard 10
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 61 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 11 (+0)18 (+4)
Skills Deception +8, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 600 gp. A roughly beaten golden orb (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Old masterpiece painting (1600 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs

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