Kody Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears violet trousers with white and grey striped suspenders. He wears various colorful collared shirts. His red hair is cut jaggedly and amateurishly. His eyes are green and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Kody took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 16 (+3) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Ignan, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Banded mail.
Dondon Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with deerstalker hat. He keeps his blonde hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Brewer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Passionate. Bonds: Attractive, Job, Adventurer. Occupation: Brewer
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 83 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Five Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown pants and tee shirts. His brown fur is unkempt and raggedy. His blue eyes peer out from beneath his deerstalker brown hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Five was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Five's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: Just what you see.
Richard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a blue coat with pastel slacks, and he perpetually has his greataxe ready. His blonde hair is lengthy. He has hazel eyes and a brown hat with a blue feather.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow
Ideals: Fighting, Optimist, Gifted. Bonds: Religious, Enemies. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 114 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûkâ Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and curly. He wears an eyepatch.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and he is greedy
Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Family. Occupation: Mercenary
Voice: Russian accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 300 gp. Blue sapphire (900 gp). Iolite (30 gp). Obsidian (14 gp).
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