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Advanced [show]


Robert Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a brown and blue robe with the hood down. His white hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Robert was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Fighting. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Robert Anderton, Male Human Commoner 11
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 18 (+4)14 (+2)
Skills Arcana +6, Athletics +5
Senses Passive Perception 14
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5

Possessions: 1900 gp. Chalcedony (70 gp). Moonstone (70 gp). Violet garnet (800 gp). Bloodstone (70 gp). Silver pearl (150 gp). Deep blue spinel (800 gp).


Social Check DCs


Arannis Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears dark leathers with embroidery. His hair is auburn and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his mother. In his 17th year, his parents were killed by a gnolls raid, leaving Arannis alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Enemies, Family. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Arannis Xiloscient, Male Elf Warlock 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Trail Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat. He has a penchant for wearing a ring with an oversized ruby on his left hand. His beige fur is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trail grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trail. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy

Flaws: Insomniac, Mundane, Disease. Bonds: Rich, Criminal record. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Trail Timber, Male Tabaxi Rogue 8
Medium (6'0") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)12 (+1) 14 (+2)17 (+3)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Boddynock Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of morningstars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born in the west to a Interpreter, Boddynock learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Interpreter for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting. Flaws: Ugly, Impulsive, Racist. Bonds: Job. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Boddynock Scheppen, Male Gnome Expert 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)8 (-1) 16 (+3)15 (+2)
Skills History +1, Nature +1
Senses Passive Perception 13
Languages Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Naivara Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a large yellow mantle and cape that has been intricately interwoven into her black robe. She carries with her a set of glaives, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her moppish black hair is in a traditional bowl cut. Her hazel eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She dropped out of school before completing her studies. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naivara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom

Ideals: Fighting, Optimist, Logical. Flaws: Depressed, Mundane. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Naivara Sherman, Female Half-Elf Rogue 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)11 (+0) 10 (+0)16 (+3)
Skills History +3, Stealth +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp).


Social Check DCs

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