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NPC Generator

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Advanced [show]


Mara Lathalas, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses in violet turtlenecks beneath a green coat with brown slacks. Her white hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She works hard and plays hard.

History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Mara has worked very hard to control her curse. She is untrained/undisciplined, which makes her dangerous.

Motivation: She loathes her own lifestyle.

Ideals: Athletic. Flaws: Insane, Depressed, Hedonist, Disease. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mara Lathalas, Female Half-Elf Monk 4
Medium (4'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Robert Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he is well dressed, constantly wearing a grey suit, black shirt, and brown tie. His hair, while still mostly white, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the west, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 8 years.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Bonds: Attractive, Job, Immigrant, Military, Adventurer. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Robert Marlee, Male Human Monk 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Qemuel Sage, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His blue hair is thinning but still full. His thin eyebrows rest above his beady silver eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a wizard, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Family, Mentor. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Qemuel Sage, Male Tiefling Adept 8
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)9 (-1) 9 (-1)19 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cecily Upton, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and white robe with the hood down. She wears her blonde hair down. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Cecily was born in the south. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Philantrophist, Persistence. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Cecily Upton, Female Human Barbarian 2
Medium (5'2") Human, Chaotic Good (CR 2)
Armor Class 14
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 7 (-2)18 (+4)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6

Possessions: 400 gp.


Social Check DCs


Tyna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a red coat. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a skull on it. Her silver hair is greasy and uncared for. Her green unseeing eyes seem to look past you.

Personality: She snorts whenever she laughs or is feeling confident. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Tyna studied abroad. Her father was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Gifted, Impeccable. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Tyna Sunmeadow, Female Halfling Sorcerer 3
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)18 (+4) 10 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Aquan, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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