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NPC Generator

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Advanced [show]


Mûzglob Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with wide-brimmed hat. He has a penchant for wearing a ring with an oversized topaz on his right hand. His long brown hair reaches down to his waist. His fierce amber eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Mûzglob was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Mûzglob Ainsley, Male Half-Orc Fighter 4
Medium (6'2") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 13 (+1)7 (-2)
Skills Deception +0, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anthony Barton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. He is bald on top and has large black tufts of hair around his ears. His blue eyes peer out from beneath his broad grey hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small plains village. His childhood dream was to be a Soapmaker, but he was a colossal failure. He tends to his Server job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Server responsibilities is difficult; and sabotage a competitor

Flaws: Ugly, Depressed. Bonds: Poor, Job, Slave, Nature. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Anthony Barton, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 7 (-2)16 (+3) 17 (+3)12 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp).


Social Check DCs


Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His Stetson hat is riddled with cuts and holes. His thin eyebrows rest above his beady green eyes.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. When Tricking reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Stableman like his father before him.

Motivation: He'd like to take his coworkers down a peg; and to be a dyer again

Flaws: Ugly, Hedonist. Bonds: Job, Family, Military. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tricking In the Morning, Male Tabaxi Fighter 6
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)16 (+3) 15 (+2)11 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Gold music box (2000 gp). Jeweled anklet (2000 gp). Cloth of gold vestments (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nykkan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his white crest to look like a famous performer. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: Nykkan was born with his mother's beautiful face. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He became a Interpreter soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Artistic, Impeccable. Bonds: Attractive, Enemies, Job. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Nykkan Daardendrian, Male Dragonborn Cleric 16
Medium (6'7") Dragonborn, Neutral Evil (CR 16)
Armor Class 12
Hit Points 86 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 5 (-3)17 (+3)
Skills Intimidation +8, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 gp. Iolite (20 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). Jasper (20 gp). Amber (100 gp). Deep blue spinel (300 gp). Rhodochrosite (9 gp). Smoky quartz (20 gp). Chrysoprase (20 gp). Azurite (9 gp). 1 Medium magic item.


Social Check DCs


Harvest Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His long black fur is drawn into a two foot long braid. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Harvest grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Harvest Shore, Male Tabaxi Adept 5
Medium (6'8") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp.


Social Check DCs

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