Phann Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is still thick. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Mercenary father left her crippled. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She has a crush on the local Mercenary; and to get a good night's sleep
Ideals: Joker, Persistence. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1000 cp. 1 Masterwork Common Melee.
Dagnal Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She carries a battered trident and tarnished pickaxe as well. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her eyes are gray and catlike.
Personality: Prone to second guessing herself, she comes off as nervous. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a poor family in the city she treasured whatever gifts she got. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagnal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world.
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Poor. Occupation: Soapmaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 65 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp).
Windy Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel, and sports empty pouches on her belt. Her top hat is riddled with cuts and holes. She has several tiny opal earrings on each ear.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was raised in a plains tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She now mingles about in high society.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 pp. Tiger eye turquoise (7 gp). Azurite (7 gp). Tourmaline (40 gp).
Boddynock Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear blue clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Shy, Antagonistic, Greedy. Bonds: Military, Adventurer. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp.
Sariel Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a fancy yellow dress. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She has blue eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She got away from her former life and has fallen to alcoholism.
Motivation: She uses money and sex appeal to get what she needs; and find a way to reverse the transformation of her sister
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Rich, Nature, Family. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1000 sp. 1 Disguise kit. 1 Spyglass. 1 Masterwork manacles. 1 Superior lock.
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