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Advanced [show]


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Assassin. His fur, while still mostly white, has prominent grey streaks. His eyes are yellow.

Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Jeweler, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Shy, Insomniac, Disease. Bonds: Job, Family. Occupation: Assassin

Voice: American accent

Attributes [hide]

Spear In the Wind, Male Tabaxi Expert 2
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp.


Social Check DCs


Shax Blur, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a worn and beaten armor. Her white hair is slicked back into a classic pompadour. She has a tattooed face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Shax grew up listening to her mother's many stories. She helped her mother out around the business and became quite the natural. She's also a talented Sage, but doesn't like to broadcast it.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and expand her business

Ideals: Philantrophist. Flaws: Selfish. Bonds: Adventurer, Job, Enemies. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shax Blur, Female Tiefling Barbarian 6
Medium (5'11") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)18 (+4) 13 (+1)10 (+0)
Skills Arcana +7, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Infernal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Sannl Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears silk and lounges about seductively. She sports black long hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, she has a hard time making friends. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Slave. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sannl Strakeln, Female Dwarf Ranger 4
Medium (4'3") Dwarf, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)12 (+1) 6 (-2)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Jane Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a fancy brown dress. Her hair is always cut to a buzz. She has violet eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a ruthless business woman, a trait she acquired from her father.

History: When she was but 4 years old her parents immigrated from the east. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: A need for knowledge about a nearby landmark; and she has a rivalry with the church that dominates her actions

Ideals: Entrepeneur. Bonds: Attractive, Immigrant, Adventurer, Religious. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Jane Cholmondeley, Female Human Commoner 10
Medium (5'7") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 57 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)16 (+3) 15 (+2)10 (+0)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Draconic, Orc, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1600 gp. Jeweled electrum ring (5000 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (200 gp). A small bag of saffron. (30 gp). 1 Minor magic item.


Social Check DCs


Armara Hope, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a faded coat and loose pants complete with small hat. Her black hair is kept up in a ponytail inside a small hat. Her black eyes are slightly larger than normal.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a small toy that she constantly fidgets with.

History: She was born into a rich family. A gifted student she started as a Layabout, but she got bored and became a Jeweler. She's also a talented Layabout, but doesn't like to broadcast it.

Motivation: An old rival family wants her found; and to reunite with her absent father

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Job, Family. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Armara Hope, Female Tiefling Sorcerer 2
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 2 Smokesticks.


Social Check DCs

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