Edge Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Architect. His beige fur is matted, messy, and big. His eyes are yellow and beady.
Personality: Eccentric and domineering, Edge will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the north, but his parents moved at a very young age to the south. Cursed with a spirit at a very young age, Edge has worked very hard to control his curse. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Edge fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert, Fighting. Flaws: Ugly, Disease. Bonds: Nature, Immigrant. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Carrie Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and he perpetually has his bastard sword ready. His silver hair is heavily combed to the right. His eyes are brown and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Antagonistic, PTSD. Bonds: Religious. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Violet garnet (900 gp). Red spinel (50 gp). Hematite (9 gp). Jet (50 gp).
Adrik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. His brown hair is still thick. His hazel eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a brothel owner, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Fearful. Bonds: Mentor, Adventurer, Rich. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 310 gp. Pink pearl (60 gp).
Alberich Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He keeps his silver hair in a flapper bob. He is baby faced.
Personality: Alberich speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.
History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Professionalism. Bonds: Attractive, Military. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Sard (40 gp).
Verin Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'5" eastern woman, she is dressed in a clean black cloak covering her clean studded leather. Her brown hair is thinning but still full. Her eyes are a pleasant black.
Personality: Prone to second guessing herself, she comes off as nervous. As long as the job gets done she does not care how it got done.
History: Born in the east her family was never financially stable. Verin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Verin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Slave Trader kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is not mentally stable, and does not behave rationally; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Flaws: Shy, Insane. Bonds: Poor, Criminal record. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 90 pp.
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