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NPC Generator

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Advanced [show]


Ghesh Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports green clothing, slightly heavier than average wear. He has silver crest. His red eyes peer out from beneath his wide-brimmed green hat.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 3 years old his parents immigrated from the east. Ghesh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Ghesh Pyraxtallinost, Male Dragonborn Rogue 8
Medium (6'8") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 60 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 110 pp. Lapis lazuli (5 gp). Malachite (5 gp).


Social Check DCs


Randal Harper, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His left leg appears badly burned and disfigured. His long red hair reaches down to his waist. His brown eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Mentor, Nature. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Randal Harper, Male Human Bard 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 8 (-1)12 (+1) 14 (+2)7 (-2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Masterwork Light wooden shield.


Social Check DCs


Theobald Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he is compelled to act according to his religious beliefs

Bonds: Attractive, Job, Religious, Mentor. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Theobald Andreantti, Male Half-Elf Bard 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 14 (+2)4 (-3)
Skills Medicine +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp. Chalcedony (50 gp). Golden yellow topaz (400 gp).


Social Check DCs


Habor Sly, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a green armored body suit, with a simple brown line shooting up and back down, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Habor was born in the west. At a young age he loved to build and create. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Habor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting, Persistence, Logical. Flaws: Fearful. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Habor Sly, Male Tiefling Adept 3
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs


Beatrice Graeme, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, and carries maces. Her white hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a soldier and died while she was still young. Beatrice was left her mother's suit of armor and trained in its use and care. Some 6 years later her spouse died after the birth of her son. Heartbroken, Beatrice never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, In love, Military. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Beatrice Graeme, Female Human Wizard 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 700 sp.


Social Check DCs

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