Morthos Patience, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tight fitting green shirt and pants. His white hair is unkempt and raggedy. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Religious. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
Kellen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'6" and prefers to wear flannel. His right hand appears badly burned and disfigured. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Blacksmith profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. Kellen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Isabella Crawford, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Sporting a white mohawk this woman's hair draws a lot of attention. She has gleaming, smiling amber eyes.
Personality: This woman loves painting and to teach people painting more than just about anything. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She left for the south, certain she would find work there.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Religious, Mentor. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 95 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 1600 gp.
Baradad Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears baggy green pantaloons and a black scarf. His red crest is matted, messy, and big. He has several tiny jet earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Body Guard.
Motivation: Further expansion of business; and money/treasure
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Akmen Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a black and violet robe with the hood down. His brown hair is drawn into a tight pony tail with a skull scrunchie. This white eyed westerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Akmen took refuge in the large cave and found the beat up glaive and armor he uses now. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Addict. Bonds: Nature, Job, Rich. Occupation: Fletcher
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 54 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp. Rich purple corundum (1100 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!