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NPC Generator

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Advanced [show]


Nissa Offund, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She wears a blue tunic with grey highlights, and long violet pants that bunch up around her shoes. Her red hair has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with finding treasure.

History: She was raised in a desert tribe. She was an apprentice working in her father's forge. She tends to her Animal Trainer job now, and dutifully fulfills any obligations she has.

Motivation: She has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nissa Offund, Female Gnome Druid 9
Small (3'1") Gnome, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)15 (+2) 9 (-1)9 (-1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Terran
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Ombul Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He keeps his red hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is frequently practicing swordplay.

History: He was born on a small isolated farm. Ombul abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother

Flaws: Ugly. Bonds: Poor, Family, Military, Nature, Adventurer. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Ombul Wildheart, Male Halfling Rogue 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)7 (-2) 10 (+0)14 (+2)
Skills Nature +0, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Smoky quartz (20 gp).


Social Check DCs


Pelaios Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His black eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Doctor soon after.

Motivation: Further expansion of business; and revenge

Flaws: Ugly, Depressed. Bonds: Adventurer, Religious, Job, Enemies. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Pelaios Rescue, Male Tiefling Barbarian 8
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 49 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anakis Art, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'5" and wears tattered old clothes. Her right leg appears badly burned and disfigured. Her blue hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are a pleasant black.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A powerful necromancer made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Seamstress. She now owns her own business.

Motivation: Further expansion of business; and balancing her hectic life and new seamstress responsibilities is difficult

Flaws: Ugly, Impulsive. Bonds: Job, Mentor. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Anakis Art, Female Tiefling Adept 2
Medium (5'5") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Tim Berkeley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Impeccable. Flaws: Addict. Bonds: Adventurer. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Tim Berkeley, Male Human Fighter 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 300 sp.


Social Check DCs

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