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Advanced [show]


Baradad Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear black tank tops with green pants. His rusty crest is long and unkept. His red unseeing eyes seem to look past you.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Baradad has worked very hard to control his curse. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Baradad Daardendrian, Male Dragonborn Rogue 2
Medium (6'4") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Gale Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His lavender fur is kept up in a ponytail inside a Stetson hat. He has amber eyes and a pastel hat with a blue feather.

Personality: He speaks before he thinks and is too direct. He is afraid of men and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. Gale was born on a far northern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Impulsive, Shy. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Gale Wind, Male Tabaxi Aristocrat 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Dazzazn Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and is generally shirtless and showing off his tattooed chest. His right leg appears badly burned and disfigured. His silver crest is singed and shortened. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered writing. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic, Secretive. Bonds: Slave. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Dazzazn Jharthraxyn, Male Dragonborn Barbarian 8
Medium (6'4") Dragonborn, True Neutral (CR 8)
Armor Class 12
Hit Points 73 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duvamil Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many green ritualistic tattoos. She prefers to wear tan clothing when she does not wear armor. She wears her brown hair up in a very large beehive style do. Her eyes are a pleasant violet.

Personality: She is extraordinarily eccentric. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.

History: She was born several months after her mother was called into army service. Duvamil was born on a far southern island where she grew up under the tutelage of her mother, an expert Fletcher. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Insane. Bonds: Military, Immigrant. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Duvamil Wildwander, Female Gnome Commoner 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Elama Horineth, Female Elf [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and sports tan clothing, slightly heavier than average wear. Her skin is also unnaturally pale. Her hair, while still mostly black, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She receives visions of the future at random moments

History: Elama was born in the north. At a young age she loved to build and create. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their daughter. She worked as a Mortician, and she later adopted a second daughter.

Motivation: She is not mentally stable, and does not behave rationally; and an old rival family wants her found

Ideals: Gifted, Persistence. Flaws: Ugly, Insane. Bonds: Family. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Elama Horineth, Female Elf Monk 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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