Grai Charlton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses like a well dressed Animal Trainer does. Her chestnut hair is lengthy. Her violet unseeing eyes seem to look past you.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Animal Trainer arts, while her mother instructed her in etiquette, music and courtly manner. Like her father and her sister before her, after school she went straight into learning to become a Animal Trainer. She now mingles about in high society.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Job, Rich. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Good (CR 10)
Armor Class 12
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1800 gp. 1 Minor magic item.
Aldous Watson, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of illithids once and for all.
History: He got into the Merchant business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has achieved small success as a Merchant.
Motivation: Many illithids want him driven away.
Bonds: Poor, Attractive, Enemies, Job. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Naal Siannodel, Male Elf [Permalink]
Personal [hide]
Description: An older man who is wearing a tight blue one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Shoemaker
Voice: American accent
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 50 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Elven, Orc, Draconic, Celestial
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 20000 sp.
Sutha Abram, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left leg. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her head has been shaved. Her gray eyes are passionate and lively.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Sutha was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She became a Scribe soon after.
Motivation: She'd like to take her coworkers down a peg; and to be a mayor again
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Scribe
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail. She has a slight overbite and is overall scrawny. She has orange fur. Her fierce copper eyes like to dwell on things.
Personality: She is calm most of the time but flees social interaction. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sold as a small child to a slaver, Harvest was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise her children well; and marry her sister to traveling adventurers
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Mentor, Family. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Hematite (12 gp).
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