Trym Huckabee, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a brown shirt with thin blue vertical stripes and brown pants. His left leg appears badly burned and disfigured. He keeps his golden hair in a pixie cut. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a mountains tribe. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Flaws: Mundane. Bonds: Rich, Nature, Military. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 700 gp. Brown-green garnet (140 gp).
Nicholas Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely yellow suit with black socks and a vest with buckled shoes. His hair is auburn and very short. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Adventurer in town.
History: He was born in a small desert village. He was an apprentice working in his mother's forge. He left for the west, certain he would find work there.
Motivation: Expand his business; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Immigrant, Job, Nature. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp. 1 Full Plate. 1 Breastplate. 1 Full Plate.
Nalaed Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a faded coat and loose pants complete with top hat. She wears her hair in dreadlocks. Her eyes are a pleasant gray.
Personality: Calm and collected, she is a well trained Sculptor. She does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a slaver, Nalaed was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Sculptor and found it very stressful. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalaed fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Mentor, Criminal record. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
Gorga Heiser, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has the majority of her body covered in plate. She keeps her long auburn hair kept up in a rat tail. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She has all her life been fascinated with dancing.
History: She was born blind and as such lacked many opportunities for work. She has had some formal dancing training, and achieved minor success. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 44 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (900 gp). A delicate brass dragon egg (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item.
Avice Royal, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears brown trousers with white and black striped suspenders. She wears various colorful collared shirts. Her clothes are grease stained in places. Her chestnut hair is heavily combed to the left. She is very pretty but has cold, dead eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She receives visions of the future at random moments
History: Born to a poor family in the city she treasured whatever gifts she got. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
Possessions: 600 gp. 1 Minor magic item.
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