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NPC Generator

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Advanced [show]


Norkruuth Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red crest. He has the majority of his body covered in plate. He has a hunchback. His red crest is thinning but still full. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Family. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Norkruuth Ghaallixirn, Male Dragonborn Commoner 4
Medium (6'4") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)17 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6

Possessions: 500 gp. Red-brown spinel (120 gp).


Social Check DCs


Helen Burton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear flannel. She has a long blonde ponytail with little hanging trinkets. This violet eyed westerner is not easily forgotten.

Personality: She has a massive crush on the younger sibling of the Merchant who has hired her part-time. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to loving parents in a slum to the west. A few years later when the north was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants to get laid; and wants her loneliness to end

Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Poor, Immigrant. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Helen Burton, Female Human Cleric 1
Medium (4'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 6 (-2)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Valida Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her silver hair is cut short with large spiked bangs in the front. She is baby faced.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also is a firm believer in the womanly ideal.

History: She was born to loving parents in a slum to the south. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic. Flaws: Mundane, Impulsive. Bonds: Poor. Occupation: Mason

Voice: Raspy

Attributes [hide]

Valida Ironfist, Female Dwarf Paladin 5
Medium (4'3") Dwarf, Neutral Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Addington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. His moppish red hair is in a traditional bowl cut. He has a dull look in his hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Cartwright, William learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Opinionated. Flaws: PTSD, Depressed. Bonds: Adventurer, Job. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

William Addington, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Reed, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears grey cloth garments or leather armor. He has a small bristly mustache and wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: He got into the Guard business at a young age. His childhood dream was to be a Jeweler, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Jeweler again; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Ugly, Insomniac, Insane. Bonds: Job. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geoffrey Reed, Male Human Fighter 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 8 (-1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs

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