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NPC Generator

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Advanced [show]


Marigold Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: 2'8" and muscular, this western woman wears a fancy red dress. Her chestnut hair is cut short. She has a tattooed face.

Personality: Always inclined to offer people food she seems plenty friendly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a pair of adventurers, Marigold grew up listening to her father's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Philantrophist, Opinionated. Bonds: Attractive, Adventurer, Criminal record. Occupation: Tanner

Voice: American accent

Attributes [hide]

Marigold Smoothhands, Female Halfling Bard 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)9 (-1) 10 (+0)17 (+3)
Skills Arcana +2, Deception +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is dressed in an above average manner, he is not a threatening figure. His auburn hair is still thick. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gennal was born with his father's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Flaws: Addict, Insane, Disease. Bonds: Attractive, Criminal record. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Gennal Dulmage, Male Half-Elf Sorcerer 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 300 gp. Jet (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright white hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Cartwright, who enjoyed hunting, Gerard was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insomniac. Bonds: Nature. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Gerard Emsworth, Male Human Warrior 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 150 gp. Jasper (50 gp).


Social Check DCs


Namfoodle Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. He keeps his long brown hair kept up in a rat tail. He has a dull look in his green eyes.

Personality: Namfoodle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Fighting. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

Namfoodle Tarkelby, Male Gnome Druid 9
Small (3'2") Gnome, Chaotic Good (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 3d4-3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 2000 gp. A roughly beaten golden orb (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his hammer ready. His crest is bronze and curly. His gold eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Religious, Family. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Dazzazn Orexijandilin, Male Dragonborn Bard 15
Medium (6'2") Dragonborn, Lawful Evil (CR 15)
Armor Class 11
Hit Points 38 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Nature +6, Survival +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433

Possessions: 6000 gp. Deep blue spinel (800 gp). Black pearl (800 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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