Kaladan Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man very much looks the part of a Architect. He is muscular with a powerful set of arms. He has dyed his greying bronze crest a little too much giving a sharp bronze color. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.
History: He got into the Architect business at a young age. Through the years after Kaladan was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kaladan's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: Expand his business; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 6 (-2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. White pearl (150 gp). Black pearl (1500 gp). Azurite (15 gp).
Mormo Clever, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He prefers to wear black pants and tee shirts. His hair is greying and his face has many wrinkles. His red unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful slaver made him what he is. Cursed with vampirism at a very young age, Mormo has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear; and to reunite with his old friends
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Adventurer, Mentor. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 56 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1600 gp. Emerald (800 gp). Aquamarine (700 gp). Citrine (20 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item.
Umpen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with a lost civilization.
History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Umpen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Umpen. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and a rival would like him out of the picture
Ideals: Athletic. Bonds: Attractive, Criminal record, Adventurer, Religious, Mentor. Occupation: Actor
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40 pp. 1 Minor magic item.
Mara Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. Her silver hair is kept up in a ponytail inside a top hat. She wears crescent spectacles with a black brim.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is obsessed with finding treasure.
History: She was born at the edge of vast forest. Her mother was a soldier and died while she was still young. Mara was left her mother's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.
Motivation: She has passion for adventuring and risk.
Ideals: Optimist. Bonds: Adventurer, Nature, Military. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 4000 sp. A roughly beaten golden orb (50 gp).
Hugh Blankley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is matted, messy, and big. His eyes, though not visible through his cowl, are violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sold as a small child to a slaver, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: His religion dominates his actions; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Mentor, Job, Religious. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2000 cp. Sard (50 gp).
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