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Advanced [show]


Morkral Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears brown leather gloves, a brown jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large auburn tufts of hair around his ears. He has blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. Now he works as a dancing tutor during his time off.

Motivation: He feels kind of lost in life.

Ideals: Professionalism, Gifted. Flaws: Ugly, Depressed. Bonds: Slave. Occupation: Masseuse

Voice: Sensual and smooth

Attributes [hide]

Morkral Foamtankard, Male Dwarf Druid 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 10 (+0)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. Onyx (20 gp).


Social Check DCs


Ulfgar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Ulfgar Aranore, Male Dwarf Expert 5
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Enna Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a robe, a symbol of magic around her neck, and a falchion on her belt. She has moderate length white hair. Her brown eyes are slightly larger than normal.

Personality: Enna wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Enna grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Disciplined, Gifted. Bonds: Adventurer. Occupation: Mason

Voice: Raspy

Attributes [hide]

Enna Amakiir, Female Elf Fighter 5
Medium (4'10") Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Arcana +5, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anbera Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female is generally well dressed albeit a few years behind the times. She is tall, broad shouldered and powerfully built. She sports chestnut long hair. She has a tattooed face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a small toy that she constantly fidgets with.

History: Born to a pair of adventurers, Anbera grew up listening to her father's many stories. A freak accident while working with her Shipwright father left her crippled. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend.

Flaws: Shy, Addict, Disease. Bonds: Attractive, Adventurer. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Anbera Daerdahk, Female Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)9 (-1) 12 (+1)15 (+2)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp. 1 Breastplate.


Social Check DCs


Trym Gresham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair, while still mostly silver, has prominent grey streaks. He has violet eyes and a brown hat with a grey feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As long as the job gets done he does not care how it got done.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist, Professionalism, Gifted. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Trym Gresham, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp.


Social Check DCs

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