Paela Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and golden with streaks of chestnut, and is pulled back with small red clips. She wears crescent spectacles with a black brim.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 62 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. Onyx (60 gp).
Loopmottin Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her trident. She is bristling with hidden weapons, mostly tridents and maces. Her moppish chestnut hair is in a traditional bowl cut. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture
Ideals: Justice. Bonds: Criminal record, Attractive, Religious. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Burgell Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His red hair is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Burgell was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. A gifted student he started as a Mayor, but he got bored and became a Locksmith. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Poor, Adventurer. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 310 gp. 1 Simple lock.
Spring In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. She has a moderate pudge and is not very fit. She wears a Stetson hat to cover her moderate length gray fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Flaws: Impulsive, Mundane. Bonds: Criminal record. Occupation: Body Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 8)
Armor Class 15
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 110 pp. Blue sapphire (1200 gp). Red-brown spinel (160 gp). Rose (50 gp). Freshwater pearl (15 gp). Onyx (50 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item.
Trey Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow shirt with thin grey vertical stripes and black pants. His black hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Military, Nature. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp.
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