Azzakh Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears green cloth garments or leather armor. He wears a colorful flower in his blue crest. His red eyes are passionate and lively.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Azzakh was born with his mother's beautiful face. While studying, he fell in love. They married and had a daughter. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: He has comitted a past crime that haunts him to this day; and further expansion of business
Ideals: Artistic. Bonds: Attractive, Criminal record, In love, Job. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 60 pp.
Tervaround Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears baggy blue pantaloons and a brown scarf, and her gloved hand is found clutching a sickle. Her hair is short and black. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the recently deceased. She is used to getting what she wants. In part because she is a meticulous planner.
History: Tervaround was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her divine abilities were realized during a raid on her village. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She would like to get married and retire; and she's attracted to the pc
Ideals: Gifted, Professionalism. Bonds: Poor, Guardian, Has a crush. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp).
Quespa Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears skinny pants and wears a green and violet robe with the hood down. Her crest is short and scarlet. Her ears are large.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a logical person and will generally grow upset if things defy logic and science.
History: She comes from a rich southern family. Quespa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 6 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 390 gp. Solid gold idol (400 gp). 1 Masterwork Thieves’ tools.
Artin Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many white ritualistic tattoos. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is cut close to her head. Her amber unseeing eyes seem to look past you.
Personality: She will rave to anyone who will listen. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Born in the north to a Weaver, Artin learned a great deal about her father's area of expertise. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has worked as a Weaver like her father before her.
Motivation: She wants to get laid; and wants to open a new tavern
Ideals: Artistic. Flaws: Disease, Insane, PTSD. Bonds: Job, Has a crush. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp.
Heward Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His red hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: He got into the Glassblower business at a young age. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Nature. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 11 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1300 gp. Rhodochrosite (9 gp). Violet garnet (200 gp). Sardonyx (30 gp). Rock crystal (30 gp). Violet garnet (200 gp). Rhodochrosite (9 gp). Red-brown spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
