Bernard Bradford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his long golden hair kept up in a rat tail. His brown eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To clean up the streets; and he desires power and/or immortality
Flaws: Insomniac, Secretive. Bonds: Adventurer, Poor, Guardian. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Bruz Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, white cloak. His silver hair, when down, is lengthy. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Bruz isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Bruz is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born several months after his mother was called into army service. A freak accident while working with his Navigator mother left him crippled. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Immigrant, Family, Military. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp.
Adelaide York, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear brown pants and tee shirts. Her black hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is overprotective of those who hire her services. She does not believe in violence as a means to an end. She is a dedicated Locksmith but believes her peers are too gung-ho.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adelaide took refuge in the large cave and found the beat up shortbow and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic, Pacifist. Bonds: Attractive, Guardian, Nature. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Goblin
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: Tiger eye turquoise (7 gp). Aquamarine (800 gp). Aquamarine (800 gp). Tiger eye turquoise (7 gp). Tiger eye turquoise (7 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Verin Talent, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear ponchos typically of a light black in addition to tight pants. Her hair is greying and her face has many wrinkles. She has gleaming, smiling red eyes.
Personality: Her tongue was cut out and she uses sign language. She is a font of random trivia from the lore and stories she has discovered
History: She was born several months after her mother was called into army service. She dropped out of school before completing her studies. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To pay off her debts; and she is content
Ideals: Logical. Flaws: Disease, Mundane. Bonds: Military, Debt. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 50000 cp. White pearl (150 gp). White opal (400 gp). Smoky quartz (70 gp).
Sariel Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in earthy colors with a tan and violet handkerchief worn on her right side. Her moppish blonde hair is in a traditional bowl cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has always had a great fascination with Tiefling culture. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted she never wanted to apply herself. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Tiefling compassion; and she uses money and sex appeal to get what she needs
Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
