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Advanced [show]


Ownka Blackwood, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, she is not a threatening figure. Her chestnut hair is unkempt and raggedy. She wears a mask on her face.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A powerful brothel owner made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for her

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, In love, Mentor. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Ownka Blackwood, Female Half-Orc Bard 15
Medium (5'2") Half-Orc, Neutral Evil (CR 15)
Armor Class 11
Hit Points 40 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. Carved bone or ivory statuette (30 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Cloth of gold vestments (180 gp). A roughly beaten golden orb (180 gp). Cloth of gold vestments (180 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp).


Social Check DCs


Fonkin Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear blue tank tops with tan pants. He wears his black hair down. His skin is flawless and his blue eyes scan people very quickly.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Carpenter, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern

Flaws: Addict. Bonds: Attractive, Military, Job, Criminal record. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Fonkin Dunben, Male Gnome Paladin 6
Small (3'4") Gnome, Lawful Evil (CR 6)
Armor Class 14
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Undercommon, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 100 gp.


Social Check DCs


Morgran Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports brown clothing, slightly heavier than average wear. With bright brown hair and a scraggly beard. His ears are large.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Morgran took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Morgran Trueblood, Male Dwarf Monk 8
Medium (4'1") Dwarf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 73 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 11 (+0)5 (-3)
Skills Insight +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Darrak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and white with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Justice. Flaws: Selfish. Bonds: Rich, Attractive. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Darrak Dankil, Male Dwarf Druid 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs


Nicor Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Guard, Nicor learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.

Motivation: Expand his business; and to prove his worth to the world

Ideals: Impeccable, Joker, Optimist. Flaws: Impulsive. Bonds: Job. Occupation: Guard

Voice: Whispers

Attributes [hide]

Nicor Victory, Male Tiefling Warrior 8
Medium (5'5") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 46 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Insight +2, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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