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Advanced [show]


Valafar Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He has a slight overbite and is overall scrawny. His white hair is singed and shortened. His eyes are red and beady.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Impulsive, Disease. Bonds: Enemies, Religious. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Valafar Tragedy, Male Tiefling Monk 14
Medium (6'4") Tiefling, Neutral Good (CR 14)
Armor Class 9
Hit Points 51 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)20 (+5) 10 (+0)9 (-1)
Skills History +10, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Gnome, Sylvan, Gnoll
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple -1

Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is still thick. Her violet eyes are slightly larger than normal.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Oriff lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has worked as a Marshal like her mother before her.

Motivation: Marry her sister to traveling adventurers; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Oriff Bloodkith, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 pp. A roughly beaten golden orb (60 gp).


Social Check DCs


Dagger Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. She has wavy cinnamon fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a logical person and will generally grow upset if things defy logic and science.

History: She got into the Glassblower business at a young age. Her mother was very strict, and drilled into her lessons on being the perfect lady. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Dagger Of Spirit, Female Tabaxi Rogue 8
Medium (6'0") Tabaxi, True Neutral (CR 8)
Armor Class 10
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Arnold Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. He keeps his long blonde hair kept up in a rat tail. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Baker job and began his own company from there.

Motivation: A strong sense of loyalty to Tabaxi people; and expand his business

Ideals: Artistic. Flaws: Antagonistic, Fearful, Racist. Bonds: Attractive, Job. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Arnold Mundy, Male Half-Elf Cleric 7
Medium (5'11") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Athletics +2, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 500 gp. Black star sapphire (1300 gp). Chrysoprase (80 gp). Eye agate (8 gp).


Social Check DCs


Marbas Strength, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy black suit, and a wedding ring on his left hand. His hair is cut close to his head. His red eyes dart from person to person to random spaces in the air.

Personality: Marbas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Marbas lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Extrovert, Justice, Fighting. Bonds: Attractive, In love, Family. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Marbas Strength, Male Tiefling Paladin 8
Medium (6'7") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 77 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)13 (+1) 12 (+1)14 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 12000 sp.


Social Check DCs

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