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Advanced [show]


Tûmhom York, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His red hair is long and unkept. He wears large thick round spectacles.

Personality: He has always had a great fascination with Dwarven culture. Tûmhom is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Tûmhom was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He now owns his own business.

Motivation: To reunite with his absent father; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Family, Job. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tûmhom York, Male Half-Orc Monk 7
Medium (5'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 6 (-2)16 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 8
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Seebo Garrick, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean tan cloak covering his clean studded leather. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a slaver, Seebo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: Regain custody of his son; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Bonds: Attractive, Family, Mentor, Rich. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Seebo Garrick, Male Gnome Expert 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Undercommon, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 cp. Solid gold idol (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). An abacus with copper, silver and gold markers (80 gp).


Social Check DCs


Adrik Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear brown tank tops with yellow pants. He has dyed his greying black hair a little too much giving a sharp black color. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Adrik Helcral, Male Dwarf Expert 3
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 17 (+3)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 7 Acid flasks. 1 Everburning torch.


Social Check DCs


Ghaliver Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red armored body suit, with a simple pastel line shooting up and back down. His black hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the north to a Layabout, Ghaliver learned a great deal about his mother's area of expertise. Ghaliver was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ghaliver decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ghaliver Greenbottle, Male Halfling Druid 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)5 (-3) 11 (+0)8 (-1)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30000 cp. Silver chalice with lapis lazuli gems (50 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is styled in orderly dreadlocks. His brown eyes dart from person to person.

Personality: Eccentric and domineering, Vondal will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Extrovert, Artistic. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Vondal Balderk, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)11 (+0) 10 (+0)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 90 gp.


Social Check DCs

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