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Advanced [show]


River Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his brown fur in a flapper bob. He has gleaming, smiling blue eyes.

Personality: Aggressive, abrasive, and angry, River embodies much of what other species detest in the Tabaxis. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic. Bonds: Immigrant, Religious, Military, Nature. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

River Of Ale, Male Tabaxi Expert 2
Medium (6'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 6 (-2)13 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 90 pp.


Social Check DCs


Pog Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. He has a small bristly mustache and wavy white hair. His eyes are green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Pog lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Pog has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Forgetful, Disease. Bonds: Family. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Pog Garrick, Male Gnome Commoner 9
Small (3'5") Gnome, Chaotic Good (CR 9)
Armor Class 14
Hit Points 51 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 13 (+1)8 (-1)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naamah Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is typically in her Stableman uniform. She has moderate length chestnut hair. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Hunter, but she got bored and became a Stableman. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Stableman responsibilities is difficult; and expand her business

Bonds: Job, Poor, Family, Military, Adventurer. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Naamah Conviction, Female Tiefling Barbarian 10
Medium (5'7") Tiefling, Neutral Good (CR 10)
Armor Class 7
Hit Points 89 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 3d6+0, Ranged +1 / 3d6-3, Grapple +0

Possessions: 170 pp. Brass mug with jade inlays (600 gp). Silver ewer (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His gray fur has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Cartwright like his father before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Professionalism. Bonds: Religious, Attractive, Job, Enemies. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Five Thundercloud, Male Tabaxi Druid 3
Medium (5'1") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 sp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Artin Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is greying and her face has many wrinkles. Her gray eyes lackadaisically let the world flow into them.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is frequently practicing swordplay.

History: Sold as a small child to a slaver, Artin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Flaws: Disease. Bonds: Adventurer, Military, Mentor, Family. Occupation: Architect

Voice: French accent

Attributes [hide]

Artin Trueblood, Female Dwarf Adept 8
Medium (3'11") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Insight +1, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 pp. Blue quartz (10 gp). Freshwater pearl (10 gp).


Social Check DCs

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