Quillathe Holimion, Female Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair has been sun bleached extensively. Her fierce amber eyes like to dwell on things.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also hits on women, regardless of circumstances.
History: Quillathe lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to raise her children well; and regain custody of her son
Ideals: Passionate, Logical. Bonds: Attractive, Has a crush, Family. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Jade (110 gp). Chrysoprase (80 gp).
Ralf Radcliffe, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. This amber eyed westerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is harsh and unforgiving.
History: Ralf was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He inherited the family business which he has now maintained for 12 years.
Motivation: Further expansion of business; and to prove his worth to the world
Flaws: Insane, Antagonistic, Impulsive. Bonds: Job. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 115 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Tourmaline (60 gp). Brown diamond (2000 gp). Black star sapphire (1400 gp). Peridot (70 gp). Bloodstone (70 gp). Deep blue spinel (300 gp). Obsidian (10 gp). Violet garnet (300 gp). Alexandrite (300 gp). Violet garnet (300 gp). White opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oloric Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a violet scarf. His head has been shaved. His amber eyes dart from person to person.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. Oloric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oloric decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has decided he is irredeemable; and he wants revenge against goblins
Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).
Dagger Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears just a pastel suit. Her yellow fur is thinning but still full. She has a tattooed face.
Personality: A skeptical and narcissistic woman, Dagger's first love is herself. Her second love is also herself. She misses her home and complains about the freezing weather, even in summer.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. A freak accident while working with her Seamstress father left her crippled. She now mingles about in high society.
Motivation: Her relatives are trying to arrange a marriage; and she has money and likes to spend it
Ideals: Impeccable. Flaws: Disease. Bonds: Immigrant, Rich, Family. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1 Minor magic item.
Donella Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a Slave Trader soon after.
Motivation: She has decided she is irredeemable; and she'd like to take her coworkers down a peg
Ideals: Extrovert. Flaws: Sensitive. Bonds: Mentor, Job, Criminal record. Occupation: Slave Trader
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. Hematite (13 gp).
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