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Advanced [show]


Arnold Paxton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a island tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Bonds: Attractive, Job, Family, Nature, Criminal record. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Arnold Paxton, Male Human Fighter 11
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 78 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Nature +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Ramsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his auburn hair in a flapper bob. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Theodoric Ramsey, Male Human Cleric 10
Medium (5'7") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 40 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)11 (+0) 7 (-2)13 (+1)
Skills Deception +5, Survival +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 180 pp. Large well-done wool tapestry (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Gold music box (3000 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (700 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Gale Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized pastel coat, and sports empty pouches on his belt. He wears his yellow fur down. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.

History: Gale hails from a village terrorized by drow. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Adventurer. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gale Of Snakes, Male Tabaxi Expert 6
Medium (5'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Purson Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Bounty Hunter uniform. His hair, while still mostly white, has prominent grey streaks. His black eyes dart from person to person.

Personality: Overbrimming with self-confidence, Purson isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of eastern immigrants he idolized his mother. Purson was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Bounty Hunter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, In love, Immigrant. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Purson Instinct, Male Tiefling Monk 8
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)16 (+3) 10 (+0)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Goblin
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 140 pp.


Social Check DCs


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His orange fur is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Shivering grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shivering took refuge in the old dungeon and found the beat up scimitar and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Adventurer, Nature. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Shivering Wind, Male Tabaxi Barbarian 3
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 5000 cp. Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Solid gold idol (900 gp).


Social Check DCs

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