Ombul Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is still thick. This brown eyed southerner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ombul is combative with any and all who dare try his patience in the slightest.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Justice. Flaws: Disease. Bonds: Rich, Nature, Job. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Gale Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His red fur is drawn into a tight pony tail with a card scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the north, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his sister recently and the two have been together since.
Motivation: Wants a kiss; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Greedy. Bonds: Family, Immigrant, Military, Has a crush. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (8 gp). Golden pearl (150 gp). Moss agate (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Uraim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Fortune-teller does. He wears his golden hair up. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Fortune-teller, Uraim learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Lucan Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a simple blue robe with grey stripes complete with hood. He has styled his blonde hair well, parting it to the right. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he would like to get married and retire
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 62 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Terran, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Brown-green garnet (80 gp). Jasper (60 gp). Blue star sapphire (1400 gp). Amethyst (80 gp). Sardonyx (60 gp). Rhodochrosite (10 gp). Smoky quartz (60 gp). Red spinel (80 gp). Aquamarine (400 gp). Lapis lazuli (10 gp). Malachite (10 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nemeia Calm, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her hair is black and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Stoic and calm, she prefers to meditate than take action. She has all her life been fascinated with singing.
History: Nemeia lived on a farm with her mother, near the main road leading to a nearby town. She has had some formal singing training, and achieved minor success. Due to her spouse's obsession with being a Farmer they were divorced and she won custody of their son. She worked as a Blacksmith, and she later adopted a second son.
Motivation: An old rival family wants her found.
Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Tiefling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 45 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Undercommon, Halfling
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 100 pp. Star ruby (1200 gp). Tourmaline (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

