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Advanced [show]


Theirastra Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She is portly but not overly obese. Her red hair is smooth and relatively long. She is very pretty but has cold, dead eyes.

Personality: She is happy with her job as a Miller. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She's also a talented Actor, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Job, Rich. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Theirastra Koehlanna, Female Elf Wizard 4
Medium (4'7") Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)7 (-2) 11 (+0)13 (+1)
Skills History +0, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs


Kansif Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she usually wears her black robe and has her halberd always slung over her shoulder. Her moppish red hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Kansif hails from a village terrorized by illithids. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Kansif began to lead the lost caravan. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want her driven away; and she feels the way she acts is they only way to get by in the world

Ideals: Entrepeneur, Impeccable. Bonds: Guardian, Religious, Enemies. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Kansif Beckwith, Female Half-Orc Monk 7
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enialis Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. He wears his hair in dreadlocks. His blue eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Antagonistic, Disease, Mundane. Bonds: Rich. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Enialis Sherman, Male Half-Elf Barbarian 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 8 (-1)11 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Dagger Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. She wears a small hat to hide her balding. Her half smiles and amber eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born to a pair of big game hunters, but was frequently ill as a child. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Halfling people.

Flaws: Insomniac, Insane, Disease, Racist. Bonds: Attractive, Job. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Dagger Blossom, Female Tabaxi Bard 6
Medium (4'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)9 (-1) 13 (+1)8 (-1)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppleby Leffery, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Ploughman. His auburn hair is matted, messy, and big. He has blue eyes and a tan hat with a blue feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: Oppleby was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly, Insane, PTSD. Bonds: Job, Poor. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Oppleby Leffery, Male Gnome Bard 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 46000 sp. Alexandrite (800 gp). Deep green spinel (120 gp). Iolite (20 gp). 1 Minor magic item.


Social Check DCs

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