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NPC Generator

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Advanced [show]


Sora Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her scarlet crest is matted, messy, and big. Her eyes, though not visible through her cowl, are red.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A powerful brothel owner made her what she is. Her first spouse was a Layabout, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Since then, she has sought to make the best of life.

Motivation: Meet up once more with her childhood friend.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Family, Mentor. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Sora Imbixtellrhyst, Female Dragonborn Expert 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shadow Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear brown pants and tee shirts. She has wavy yellow fur. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She is the product a well kept family trust fund and as such has never really known need. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to travel the world and help people.

Motivation: She is greedy; and she feels that her past leaves her morally obligated to help

Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Shadow Timber, Female Tabaxi Bard 7
Medium (5'11") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)9 (-1) 12 (+1)16 (+3)
Skills Persuasion +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Driindar Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green vest and prefers brown and red shirts. Her boots appear to have been at one point steel toed but are quite worn down, and she perpetually has her shield ready. She has no crest. She has gleaming, smiling red eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Driindar took refuge in the old dungeon and found the beat up shield and armor she uses now. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Driindar Qyxpahrgh, Female Dragonborn Rogue 10
Medium (6'8") Dragonborn, Lawful Good (CR 10)
Armor Class 10
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 15 (+2)8 (-1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 2300 gp. Alexandrite (1100 gp). Obsidian (11 gp). Jasper (30 gp). Freshwater pearl (11 gp). Freshwater pearl (11 gp). Rhodochrosite (11 gp).


Social Check DCs


Fenriz Murder, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely black suit with blue socks and a vest with buckled shoes. He wears a wide-brimmed hat to hide his balding. His gold eyes peer out from beneath his wide-brimmed black hat.

Personality: A skeptical and narcissistic man, Fenriz's first love is himself. His second love is also himself. He invites people to come help in his community garden.

History: Fenriz lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fenriz took refuge in the large cave and found the beat up shortbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well.

Ideals: Impeccable, Philantrophist. Bonds: Poor, Family, Nature. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Fenriz Murder, Male Tiefling Ranger 8
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 12000 sp. Alexandrite (900 gp). Deep blue spinel (900 gp). Obsidian (13 gp). Onyx (20 gp). Moss agate (13 gp).


Social Check DCs


Lezre Darby, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear white clothing when she does not wear armor. Her white hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is lazy, self-centered, vain, and jealous.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She made a point of taking high paying jobs and getting most of it up front. She is untrained/undisciplined, which makes her dangerous.

Motivation: To unite with her brother; and she wants to meet her childhood hero

Ideals: Passionate, Gifted. Flaws: Insane, Selfish. Bonds: Adventurer, Family. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Lezre Darby, Female Half-Orc Rogue 6
Medium (5'7") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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