Tatyan Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a wide-brimmed hat to hide her balding. She has a dull look in her red eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.
Motivation: Expand her business; and seeks redemption
Ideals: Joker, Philantrophist. Flaws: Secretive, Disease. Bonds: Attractive. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 600 sp.
Cecily Hale, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a grey shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She has shaved her head bald. Her eyes, though not visible through her cowl, are brown.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Bricklayer for hire.
Motivation: Seeks redemption; and she has decided she is irredeemable
Flaws: Mundane. Bonds: Has a crush, Rich, Job, Criminal record. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Kellen Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Kellen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.
History: He was born in the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kellen took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for him
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Immigrant, Nature, In love. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Godfrey Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long white hair is drawn into a two foot long braid. His eyes are violet and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Professionalism, Joker, Entrepeneur. Bonds: Nature, Enemies. Occupation: Shoemaker
Voice: Timid voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 15)
Armor Class 14
Hit Points 121 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4
Possessions: 1000 pp. Silver chalice with lapis lazuli gems (70 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Medium magic item.
Ridaro Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a blue cloak and cross-gartered green stockings. Her hair is blonde and curly. Her eyes, though not visible through her cowl, are blue.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted she never wanted to apply herself. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's looking for her big break; and she is greedy
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer. Occupation: Carpenter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 5 (-3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 3000 sp. Gold dragon comb with red garnet eye (600 gp). Finely wrought small gold bracelet (60 gp). Embroidered and bejeweled glove (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!