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NPC Generator

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Advanced [show]


Tomph Presley, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her chestnut hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Tomph studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Being a Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants nothing more than to rejoin the army; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Cynical. Bonds: Criminal record, Military. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Tomph Presley, Female Half-Orc Cleric 5
Medium (5'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)10 (+0) 17 (+3)10 (+0)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 200 gp.


Social Check DCs


Reynard Hallewell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a brothel owner, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Slave. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Reynard Hallewell, Male Human Bard 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)6 (-2) 11 (+0)14 (+2)
Skills History +0, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


Cask Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. He is muscular with a powerful set of arms. He keeps his long cinnamon fur kept up in a rat tail. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.

History: Cask was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has worked as a Map Maker like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Cask Of Ale, Male Tabaxi Barbarian 4
Medium (6'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Ozyman Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a green coat with brown slacks. He has no hair. He has gleaming, smiling amber eyes.

Personality: Aggressive, abrasive, and angry, Ozyman embodies much of what other species detest in the Halflings. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Rich. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Ozyman Bigheart, Male Halfling Aristocrat 14
Small (3'2") Halfling, Neutral Good (CR 14)
Armor Class 14
Hit Points 89 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Arcana +6, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 6000 gp. Hematite (10 gp). Alexandrite (700 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anakis Harm, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her halberd. Her silver hair is unkempt and raggedy. Her eyes are black and catlike.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Anakis is combative with any and all who dare try her patience in the slightest.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To pay off her debts; and she is unsatisfied with her job

Ideals: Justice. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Anakis Harm, Female Tiefling Aristocrat 3
Medium (5'6") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 14 (+2)17 (+3)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Superior lock. 1 Superior lock.


Social Check DCs

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